arXiv cs.MA· Fariba Dehghan, Sebastian Stein, Vahid Yazdanpanah, Stephanie Gauthier·· 11 小时前AI 评分31
首个策略防伪深度强化学习在线资源分配机制发布
Strategyproof Deep Reinforcement Learning for Online Resource Allocation
AI 导读
研究者提出首个面向在线资源分配的策略防伪深度强化学习机制,通过单调神经网络学习非线性资源交互,配合广义临界支付保证策略防伪性与个体理性。在四资源流实验中,该神经规则达到离线福利上界的97.8%,高于线性学习器的93.8%和先到先服务的89.0%。模仿学习仅用261秒即达97.5%,比强化学习快约89倍。
正文
Abstract:Online resource allocation faces two coupled challenges: (1) allocating scarce resources efficiently under uncertain future demand, and (2) ensuring that agents report task valuations and requirements truthfully (strategyproofness). Reinforcement Learning (RL) adapts allocation decisions through experience but does not necessarily ensure strategyproofness. Existing strategyproof RL uses a linear allocation rule, which limits the resource interactions it can represent. Neural mechanism design methods offer greater expressiveness, but provide only approximate incentive guarantees. Against this background, we introduce the first strategyproof deep RL mechanism for online resource allocation. It integrates three novel components: (i) a monotonic neural network that learns nonlinear interactions by construction (higher reported value cannot reduce acceptance, while a longer reported duration or larger resource requirement cannot increase it); (ii) a generalised critical payment: the lowest accepted value, with all other inputs fixed; and (iii) training by either RL or imitation of an existing rule. Together, monotonicity and the critical payment ensure strategyproofness and individual rationality, while the neural rule provides flexibility and imitation improves training efficiency. Empirically, on a four-resource stream with two partner pairs that a linear difference cannot represent, the neural rule achieves 97.8% of an offline welfare upper bound, compared with 93.8% for a linear learner and 89.0% for first-come, first-served, closing 65% and 80% of the remaining optimality gap, respectively. Moreover, imitation reaches 97.5% in only 261 seconds, about 89 times faster than RL.
| Comments: | 15 pages, 2 figures |
| Subjects: | Multiagent Systems (cs.MA); Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT) |
| Cite as: | arXiv:2610.37504 [cs.MA] |
| (or arXiv:2610.37504v1 [cs.MA] for this version) | |
| https://doi.org/10.48550/arXiv.2610.37504 arXiv-issued DOI via DataCite (pending registration) |
Submission history
From: Fariba Dehghan [view email]
[v1]
Tue, 27 Oct 2026 16:25:28 UTC (107 KB)
来源:arXiv cs.MA · arxiv.org