arXiv cs.MA· Florian Lercher, Karan Mahesh, Yujun Huang, Meshal Alharbi, Runyu Zhang, Hanna Krasowski, Michael R. Benjamin, Matthias Althoff, Gioele Zardini·· 2 天前AI 评分22
基于法律准则的偏序博弈:可审计、可部署的多智能体运动规划框架
Auditable and Deployable Multi-Agent Motion Planning via Posetal Games from Legal Guidelines
AI 导读
研究者提出基于偏序博弈(posetal games)的多智能体运动规划框架,从场景无关的法律准则自动推导智能体偏好并生成具体场景的法律博弈,证明偏好定制只会移除均衡从而保持合法性。
正文 · 原文
Abstract:When robots are deployed in the real-world, they must interact with other agents and accomplish their own goals while adhering to legal constraints. These potentially conflicting objectives are often only partially prioritized, making scalarized objectives or fully specified hierarchies unsuitable. We present a framework for multi-agent motion planning under legal requirements based on games with partially ordered preferences (posetal games). Scenario-independent legal guidelines order abstract legal concerns, from which we automatically derive agent preferences and a legal game for any concrete scenario. Agents may refine their legal preferences with private objectives, and regulators may refine the guideline as laws evolve. We prove that such customizations can only remove equilibria and thus preserve legality. To coordinate agents without explicitly communicating private preferences, we introduce belief play, which provably recovers the true equilibria from conservative local games, and a distributed iterative best-response protocol requiring less information. We apply the framework to maritime navigation, systematically lifting pairwise traffic rules to multi-vessel encounters. On seven encounters with up to four vessels, every rule violation of the committed equilibria is certified as forced by the legal hierarchy or unsatisfiable, and defectors are identified from public information in all tested cases. These results indicate that guideline-based posetal games offer an auditable route from partially specified laws to multi-agent motion planning.
| Subjects: | Multiagent Systems (cs.MA); Computer Science and Game Theory (cs.GT); Robotics (cs.RO); Systems and Control (eess.SY) |
| Cite as: | arXiv:2610.22277 [cs.MA] |
| (or arXiv:2610.22277v1 [cs.MA] for this version) | |
| https://doi.org/10.48550/arXiv.2610.22277 arXiv-issued DOI via DataCite (pending registration) |
Submission history
From: Yujun Huang [view email]
[v1]
Thu, 15 Oct 2026 17:39:16 UTC (536 KB)
来源:arXiv cs.MA · arxiv.org