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arXiv cs.AI· Wei-Jer Chang, Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Masayoshi Tomizuka, Wei Zhan·· 2 天前AI 评分26

SHRED:无需专家演示的异构道路使用者自博弈框架

SHRED: Self-Play for Heterogeneous Road-Users without Expert Demonstrations

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SHRED 通过大规模异构自博弈从随机初始化联合训练车辆、行人和骑行者,无需演示数据或轨迹回放。在 Waymo Open Sim Agents Challenge 上,SHRED 同时控制三类道路使用者,超越无演示自博弈基线和依赖演示训练参考策略的先前自博弈方法;仅用 nuPlan 地图几何训练的策略在 Waymo 零样本评测中保持可比真实感。

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Abstract:Realistic traffic simulation and autonomous planning both depend on modeling interactions among heterogeneous road users whose dynamics, constraints, and behaviors differ fundamentally. Existing approaches predominantly learn realistic interaction behavior from large-scale human driving demonstrations. In this work, we ask whether such behavior can instead emerge purely through self-play. We present SHRED, a framework that jointly trains vehicles, pedestrians, and cyclists through large-scale heterogeneous self-play from random initialization, without demonstrations or logged-trajectory replay. SHRED combines type-specific dynamics and objectives with procedural scenario generation and per-agent randomization, allowing diverse behaviors to emerge through closed-loop interaction. On the Waymo Open Sim Agents Challenge (WOSAC), SHRED jointly controls all three road-user types and outperforms both the closest demonstration-free self-play baseline and prior self-play methods that use demonstration-trained reference policies. Policies trained only on nuPlan map geometry retain comparable realism under zero-shot evaluation on Waymo. For planning, SHRED outperforms all compared planners on the interaction-heavy InterPlan benchmark. Controlled ablations show that heterogeneity in self-play improves both traffic realism and planning performance, with particularly large planning gains in interaction-heavy scenarios. Together, these results establish heterogeneous procedural self-play as a scalable, demonstration-free paradigm for learning realistic and interactive traffic behavior.
Comments: Self-play for Autonomous Driving
Subjects: Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Robotics (cs.RO)
Cite as: arXiv:2610.20866 [cs.LG]
  (or arXiv:2610.20866v1 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2610.20866

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Zhouchonghao Wu [view email]
[v1] Wed, 14 Oct 2026 19:56:13 UTC (2,119 KB)

来源:arXiv cs.AI · arxiv.org