arXiv cs.AI· Arastun Mammadli, Herbert Woisetschl\"ager, Jawad Fayaz, Shiqiang Wang·· 3 天前AI 评分22
如何为策略性智能体交互选择 LLM
Choosing LLMs for Strategic Agent Interactions
AI 导读
研究者将策略性模型选择定义为叠加在基础博弈之上的元博弈,由选择器每轮从模型池中派出一个 LLM 应对在线学习的潜在收益矩阵。在 5 个游戏和 10 个 LLM 上的评估显示,模型策略能力随游戏设置和对手不同而显著变化,且提取可靠信号所需的种子运行数 N 远高于传统基准。
正文 · 原文
Abstract:Game-theoretic benchmarks claim that large language model (LLM) strategic decision-making varies across game types, interaction structures, and capability dimensions. However, they only evaluate strategic performance across individual fixed models. In parallel, contemporary LLM routers pick models under quality-cost trade-offs, but with no notion of a strategic structure. They do not account for an opponent that might be unknown, and that can adapt over time and shift the feedback signal. To address this, we extend the game-theoretic evaluations and define strategic selection as the meta game layered on top of the base game. In each round, a strategic selector fields an LLM from a portfolio of models to navigate a game payoff matrix that is latent and learned online. We find that the evaluation signal is game-specific, and that extracting a reliable signal requires a much higher number of seed runs $N$ compared to traditional benchmarking setups. Evaluating across 5 games and 10 LLMs, we show a model's strategic competence varies significantly depending on the game setup and the opponent faced. Building on this, we implement a suite of selector methods and find that approaches that rely on query embeddings or LLM self-reflection do not consistently capture the underlying strategic signal. A lightweight multi-armed bandit algorithm performs more reliably across games, though it still falls short of the best fixed model. Finally, we show that simple non-stationary and adversarial bandit variants fail to outperform a stationary bandit baseline, pointing to a gap in how current methods handle a shifting opponent in strategic settings.
| Comments: | NeurIPS workshop on Foundations of Agentic Systems Theory (FAST), 2026 |
| Subjects: | Artificial Intelligence (cs.AI); Information Retrieval (cs.IR); Multiagent Systems (cs.MA) |
| MSC classes: | 68T05, 91A80 |
| ACM classes: | I.2.11; I.2.6; H.3.3 |
| Cite as: | arXiv:2610.18354 [cs.AI] |
| (or arXiv:2610.18354v1 [cs.AI] for this version) | |
| https://doi.org/10.48550/arXiv.2610.18354 arXiv-issued DOI via DataCite (pending registration) |
Submission history
From: Arastun Mammadli [view email]
[v1]
Tue, 13 Oct 2026 13:21:27 UTC (569 KB)
来源:arXiv cs.AI · arxiv.org