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arXiv cs.AI· Zhixu Li, Keqian Tang, Litian Gong, Jingyu Yao, Wenqian Zhang, Tianze Xu, Zehao Wang, Yuping Wang, Junge Zhang, Jiachen Li·· 2 天前AI 评分26

LIBERO-PeRM:个性化机器人操作基准发布

LIBERO-PeRM: Benchmarking Personalized Robotic Manipulation

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研究者推出 LIBERO-PeRM,一个用于具身智能体偏好学习的基准,基于 LIBERO 构建,覆盖运动、技能和用户画像三类可观察偏好,包含 5 个任务套件共 312 个任务。实验显示当前 VLA 策略难以零样本个性化,SFT 可让偏好变得可学习,混合训练在无偏好保持上优于顺序适配,但偏好泛化、分解与冲突处理仍是难点。

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Abstract:Personalization is essential for general-purpose robots to transition into household environments and achieve true practicality. While general robotic manipulation has been extensively studied, personalized robotic manipulation (PeRM) lacks a controlled benchmark for separating task completion from preference satisfaction. We introduce LIBERO-PeRM, a benchmark for preference learning in embodied agents. LIBERO-PeRM studies five questions: 1) how policies follow preferences in zero-shot settings; 2) how they learn single preferences from demonstrations; 3) how efficiently they acquire preferences as demonstrations increase; 4) how learned preferences generalize across layouts and tasks; and 5) how policies compose preferences and behave under conflicts. We propose a controlled formulation and taxonomy of observable preferences in simulation, covering motion, skill, and user-profile choices. This formulation is restricted to language-expressible preferences that can be instantiated in LIBERO without changing the task goal, evaluated automatically, and reused across tasks. Building on LIBERO, our procedural pipeline generates paired demonstrations with and without preferences. We create five task suites (312 tasks) with high-quality demonstrations, rich metadata, and preference-satisfaction metrics. Experiments show that current VLA policies struggle with zero-shot personalization, while SFT makes preferences learnable. Mixed training achieves better no-preference retention than sequential adaptation and improves performance with contextual prompts compared with preference-only training, but can weaken motion-preference learning; preference generalization, decomposition, and conflict handling remain difficult. The code, datasets, and demos can be found on the project website: this https URL.
Comments: Conference on Neural Information Processing Systems (NeurIPS 2026); Project Website: this https URL
Subjects: Robotics (cs.RO); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
Cite as: arXiv:2610.22372 [cs.RO]
  (or arXiv:2610.22372v1 [cs.RO] for this version)
  https://doi.org/10.48550/arXiv.2610.22372

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Zhixu Li [view email]
[v1] Thu, 15 Oct 2026 17:59:59 UTC (13,257 KB)

来源:arXiv cs.AI · arxiv.org