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arXiv cs.AI· Soumya Nasipuri, Sayak Ray Chowdhury, Sanjukta Roy·· 10 天前AI 评分22

对齐中线性奖励的公理可满足性

Axiom Satisfiability of Linear Rewards in Alignment

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针对线性社会选择中最小化非递减凸损失(含 BTL)拟合奖励无法满足 PO 与 PMC 的问题,研究者放松线性模型允许逐候选松弛,求出满足公理且带 margin η 的最小总松弛量线性奖励,并将最优总松弛量上界限定为 O(1)(当 η 不超过 O(1/m²)、m 为候选数时),且证明该速率紧致。

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Abstract:Learning from human preference data is the dominant route to aligning language models with human values. In linear social choice, where rewards are linear in a fixed feature representation of prompt-response pairs, Ge et al.[2024] show that fitting such a reward by minimizing any non-decreasing convex loss, including BTL, fails PO and PMC. Moreover, no rule that reads only the majority relation can satisfy PO once the output is required to be linearly induced. We ask what it costs to enforce these axioms anyway. To this end, we relax the linear model to allow per-candidate slack. We compute the relaxed linear reward with the smallest total slack that satisfies the axioms with a margin $\eta$, the minimum required difference between two reward values. Our solution satisfies the axioms under no assumptions about the voters or how comparisons were collected. We bound the optimal total slack by $O(1)$ when $\eta$ is at most $O(\frac{1}{m^2})$ for $m$ candidates. Furthermore, we exhibit an instance that forces this bound, concluding that the rate is tight up to constants. In practice, the no. of candidates far exceeds the feature dimension, and only a linear reward can be evaluated on unseen responses. We therefore introduce a new method that charges the linear part for each comparison it gets wrong. It simultaneously minimizes the total slack and the no. of violations, with a parameter $\lambda$ trading off between them. We show that the total slack is monotone but saturating in $\lambda$: raising it reduces the violations of the deployed linear reward and increases the slack, yet the slack stays below $(\eta+\Delta\sqrt{d})\lfloor m^2/4\rfloor$, where $\Delta$ and $d$ are the diameter and dimension of the features, respectively. Experiments on both synthetic and real-life preference data corroborate our theory and show that the linear reward output by our method beats linear BTL.
Comments: 22 pages, 5 figures
Subjects: Computer Science and Game Theory (cs.GT); Artificial Intelligence (cs.AI); Machine Learning (cs.LG); Multiagent Systems (cs.MA)
Cite as: arXiv:2610.06892 [cs.GT]
  (or arXiv:2610.06892v1 [cs.GT] for this version)
  https://doi.org/10.48550/arXiv.2610.06892

arXiv-issued DOI via DataCite

Submission history

From: Soumya Nasipuri Mr. [view email]
[v1] Sat, 26 Sep 2026 15:24:29 UTC (110 KB)

来源:arXiv cs.AI · arxiv.org