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arXiv cs.AI· Yanchen Liu, Xinyu Che, Brihi Joshi, Renzo Fukuda, Junhua Liu, Ruifeng Li, Yunfei Ge, Hang Yan, Xiang Ren·· 1 天前AI 评分39

Freeciv 长时程智能体训练:CivHarness 与 CivTelescope 如何提供回放锚定的奖励信号

Rome Wasn't Built in One Turn: Replay-Grounded Reward Signals for Long-Horizon Freeciv Agents

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针对策略游戏中稀疏且易误导的反馈,研究者提出“记分板陷阱”概念——在八款策略游戏中,8%-68%的局面配对里高分局面反而导致更差结局。为此构建 CivHarness 系统,可保存 Freeciv 游戏状态、分支决策并回放至未来回合以获取长时程反馈,并用其训练 LLM Judge CivTelescope,在陷阱配对上准确率比现成语言模型高 1.3-2.0 倍。

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Abstract:Training language-model agents to play long-horizon strategy games is hard because deterministic feedback is sparse and often arrives only at the end of a game. In-game scores can offer dense signals, but they do not reliably predict future outcomes: in 8-68% of position pairs across eight strategy games, the higher-scoring position leads to the worse outcome. We term this phenomenon scoreboard traps. In Freeciv, an open-source turn-based empire-building game where several players manage units, cities, and diplomacy over hundreds of turns, we look into better reward signals for gameplay agents. To facilitate this, we build CivHarness, an open system that saves current game states, branches on different decisions, and replays the game to future turns to provide measurable long-horizon feedback from saved positions. We use CivHarness to train CivTelescope, an LLM Judge that predicts which one of two game positions will yield the better outcome. On scoreboard-trap pairs, CivTelescope is 1.3-2.0 times more accurate than off-the-shelf language models, and it generalizes to new game starts, later turns, and unseen rules. We then train a Freeciv gameplay agent with CivTelescope as a dense reward, and call this recipe CivMarshmallow. When used in the middle stage of the game where scoreboard traps are common, CivMarshmallow reaches an average training phase gain of 8.94 points, 77% more than the best baseline, the end-of-game reward. Over the full 120-turn game, CivMarshmallow uses a hybrid reward that starts from the scoreboard or the end-of-game reward and shifts to CivTelescope as the game advances; this hybrid reward scores highest among the rewards we compare.
Comments: 22 pages, 3 figures, 12 tables. Code: this https URL ; Checkpoints: this https URL
Subjects: Artificial Intelligence (cs.AI)
Cite as: arXiv:2610.41264 [cs.AI]
  (or arXiv:2610.41264v1 [cs.AI] for this version)
  https://doi.org/10.48550/arXiv.2610.41264

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Yanchen Liu [view email]
[v1] Fri, 30 Oct 2026 05:13:31 UTC (1,424 KB)

来源:arXiv cs.AI · arxiv.org