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arXiv cs.AI· Julian Ost, Andrea Ramazzina, Amogh Joshi, Maximilian B\"omer, Mario Bijelic, Felix Heide·· 12 小时前AI 评分34

LSD-3D:基于几何锚定的大规模 3D 驾驶场景生成

LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry Grounding

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LSD-3D 提出一种直接生成大规模 3D 驾驶场景的方法,兼具精确几何与可控性,支持具有物体恒存性的因果新视角合成和显式 3D 几何估计。该方法将代理几何与环境表示生成同来自 2D 图像先验的分数蒸馏相结合,可依据地图布局进行提示词引导的几何控制并生成高保真纹理与结构。

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Abstract:Large-scale scene data is essential for training and testing in robot learning. Neural reconstruction methods have promised the capability of reconstructing large physically-grounded outdoor scenes from captured sensor data. However, these methods have baked-in static environments and only allow for limited scene control -- they are functionally constrained in scene and trajectory diversity by the captures from which they are reconstructed. In contrast, generating driving data with recent image or video diffusion models offers control, however, at the cost of geometry grounding and causality. In this work, we aim to bridge this gap and present a method that directly generates large-scale 3D driving scenes with accurate geometry, allowing for causal novel view synthesis with object permanence and explicit 3D geometry estimation. The proposed method combines the generation of a proxy geometry and environment representation with score distillation from learned 2D image priors. We find that this approach allows for high controllability, enabling the prompt-guided geometry and high-fidelity texture and structure that can be conditioned on map layouts -- producing realistic and geometrically consistent 3D generations of complex driving scenes.
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Subjects: Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Graphics (cs.GR)
Cite as: arXiv:2508.19204 [cs.CV]
  (or arXiv:2508.19204v2 [cs.CV] for this version)
  https://doi.org/10.48550/arXiv.2508.19204

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Submission history

From: Julian Ost [view email]
[v1] Tue, 26 Aug 2025 17:04:49 UTC (29,771 KB)
[v2] Thu, 5 Nov 2026 08:49:22 UTC (29,759 KB)

来源:arXiv cs.AI · arxiv.org