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arXiv cs.MA· Boning Li, Longbo Huang·· 13 小时前AI 评分29

通用和博弈中如何认证解接近 Nash?基于遗憾累加器的在线证书

When Are We Near Nash? Certifying Solutions in General-Sum Games

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针对通用和扩展式博弈的启发式求解器,研究提出一种在线证书:两人博弈中加权平均策略的 NashGap 等于最大化玩家的加权外部遗憾加一个有符号值修正项,可直接从求解器已维护的遗憾累加器读出,无需对平均值做最佳响应。

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Abstract:Heuristic solvers for general-sum extensive-form games produce a stream of iterates, and practice reports the NashGap of the returned profile. We ask what a solver can know about its own iterates from the regret accumulators and the terminal-distribution accumulators its updates already maintain. In two-player games the NashGap of a weighted average strategy equals, at the maximizing player, the weighted external regret plus a signed value correction. Bounding the regret by the running counterfactual-regret accumulator gives an online certificate whose cost per checkpoint is linear in the number of terminal histories. The certificate stays sound under alternating updates and in games with three or more players. The mismatch between what alternation evaluates and what the averages record enters as one signed comparator term, maximized in a single backward pass per player whose comparator weight is nonzero. The bound is read off the regret state, with no best response against the average. Run a portfolio of training-free regret-matching solvers, output the iterate with the smallest certificate, and verify that iterate once. On the benchmark's biased Leduc family a pool of sixteen training-free solvers, seven original and nine recent variants, solves $89\%$ of the $64$ instances at threshold $10^{-5}$ this way, matching the trajectory-minimum union of the solvers. The same protocol solves $92\%$ of the $64$ pre-registered held-out instances and $89\%$ again on a third set of $64$ instances that no earlier stage used. The zero-best-response certificate certifies all $57$ in-sample solves and all $57$ fresh ones, and $58$ of the $59$ held-out ones. Its exact-comparator refinement certifies every solve in the three sets. The certificate states both and attributes its bound. Code is available at this https URL.
Comments: 35 pages, 5 figures
Subjects: Computer Science and Game Theory (cs.GT); Artificial Intelligence (cs.AI); Multiagent Systems (cs.MA)
Cite as: arXiv:2610.29300 [cs.GT]
  (or arXiv:2610.29300v1 [cs.GT] for this version)
  https://doi.org/10.48550/arXiv.2610.29300

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Boning Li [view email]
[v1] Wed, 21 Oct 2026 06:53:56 UTC (1,719 KB)

来源:arXiv cs.MA · arxiv.org