arXiv cs.AI· Yi Xia, Pablo Carrasco Velo, Mudit Paliwal, Ibrahim Khan, Yifan Geng, Mustafa Can Gursesli, Juho Hamari, Ruck Thawonmas·· 10 天前AI 评分22
SENSE:状态感知的情绪导航叙事生成引擎
SENSE: State-aware Emotion Navigation Storytelling Engine
AI 导读
SENSE 是一个状态感知框架,用于生成可玩的分支视觉小说并支持多轨情绪导航,集成了基于状态的叙事架构 MIND、结构分析器和路径感知上下文管理模块。从少量高层输入出发,它能生成多条交叉路线,同时保持角色一致性与叙事因果性。基于 LLM 评判、情感指标和视觉评估的评测显示,SENSE 在叙事多样性和素材整合稳健性上优于基线,初步人类试验显示情绪保真度有方向性提升,娱乐性相当。
正文 · 原文
Abstract:This paper presents SENSE, a state-aware framework for generating playable branching visual novels with multi-track emotional navigation. Integrating a state-based narrative architecture called MIND, a structure analyzer, and a path-aware context management module, SENSE produces narratives that are both structurally coherent and emotionally rich. From minimal high-level inputs, it generates multiple intersecting routes while preserving character consistency and narrative causality. Evaluations using LLM judges, affective metrics, and visual assessments indicate SENSE outperforms baselines in narrative diversity and robust asset integration, while preliminary human trials show directional improvements in emotional fidelity alongside comparable enjoyment.
| Subjects: | Human-Computer Interaction (cs.HC); Artificial Intelligence (cs.AI); Multimedia (cs.MM) |
| Cite as: | arXiv:2610.07666 [cs.HC] |
| (or arXiv:2610.07666v1 [cs.HC] for this version) | |
| https://doi.org/10.48550/arXiv.2610.07666 arXiv-issued DOI via DataCite (pending registration) |
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| Journal reference: | IEEE Transactions on Games ( Early Access ), 2026, 1 - 11 |
| Related DOI: | https://doi.org/10.1109/TG.2026.3733998
DOI(s) linking to related resources |
Submission history
From: Yi Xia [view email]
[v1]
Tue, 6 Oct 2026 03:02:38 UTC (10,108 KB)
来源:arXiv cs.AI · arxiv.org