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arXiv cs.AI· Jonas Eschmann, Giuseppe Loianno·· 13 小时前AI 评分38

HyperDrone:每秒数百万帧的仿真到现实迁移四旋翼模拟器

HyperDrone: Simulation-to-Reality Transfer at Millions of Frames per Second

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HyperDrone 是一款四旋翼模拟器,批量渲染速度比现有 SOTA 批量四旋翼模拟器快 20 倍以上,其 HyperLux 光线追踪引擎支持 Nvidia OptiX、Vulkan、Apple Metal 和 WebGPU 后端,在消费级 GPU 上最高保真设置下仍可达数百万 FPS。

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Abstract:We present HyperDrone, an extremely fast quadrotor simulator focused on high-performance batch rendering that is more than 20x faster than existing state-of-the-art batch quadrotor simulators. HyperDrone combines highly optimized multirotor dynamics with HyperLux, a new ray-tracing engine that supports Nvidia OptiX, Vulkan, Apple Metal and WebGPU backends that takes full advantage of modern ray-tracing hardware, capable of running both components entirely on the GPU. HyperLux renders RGB, depth, semantic/instance segmentation, surface normals and optical flow observations at configurable levels of fidelity, including reflections, realistic lighting, motion blur, anti-aliasing, and Physically Based Rendering (PBR). Even in the highest-fidelity settings, HyperLux achieves millions of Frames Per Second (FPS) on consumer-grade GPUs while rendering realistic 3D scenes. We demonstrate the merits of HyperDrone by training a vision-based yaw-control policy purely in simulation and transferring it to a real small-scale quadrotor (Crazyflie) with a camera, running completely onboard.
Comments: Accepted at Conference on Robot Learning (CoRL 2026)
Subjects: Robotics (cs.RO); Artificial Intelligence (cs.AI); Machine Learning (cs.LG); Systems and Control (eess.SY)
Cite as: arXiv:2610.28950 [cs.RO]
  (or arXiv:2610.28950v1 [cs.RO] for this version)
  https://doi.org/10.48550/arXiv.2610.28950

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Jonas Eschmann [view email]
[v1] Tue, 20 Oct 2026 22:03:11 UTC (5,542 KB)

来源:arXiv cs.AI · arxiv.org